graph LR
A[Single Server] --> B(Increased Resources);
B --> C[Improved Performance];
style B fill:#ccf,stroke:#333,stroke-width:2px
Scalability refers to a system’s ability to handle a growing amount of work, whether that’s increased user traffic, data storage needs, or processing demands. A scalable system can handle these changes gracefully, without significant performance degradation or requiring major architectural overhauls. The opposite is a system that struggles and becomes unstable under increased load.
There are two primary types of scalability:
1. Vertical Scaling (Scaling Up): This involves increasing the resources of a single machine, such as upgrading the CPU, RAM, or storage. It’s simpler to implement but has limitations. Eventually, you hit the hardware limits of a single machine.
graph LR
A[Single Server] --> B(Increased Resources);
B --> C[Improved Performance];
style B fill:#ccf,stroke:#333,stroke-width:2px
2. Horizontal Scaling (Scaling Out): This involves adding more machines to your system. Each machine handles a part of the workload, distributing the load across multiple resources. This is generally more flexible and cost-effective for handling significant growth.
graph LR
A[Server 1] --> B(Load Balancer);
C[Server 2] --> B;
D[Server 3] --> B;
B --> E[Applications];
style B fill:#ccf,stroke:#333,stroke-width:2px
Several strategies are used to achieve scalability:
graph LR
A[Client] --> B(Load Balancer);
B --> C[Server 1];
B --> D[Server 2];
B --> E[Server 3];
graph LR
A[Client] --> B(Cache);
B -- Cache Hit --> C[Response];
B -- Cache Miss --> D[Database];
D --> B;
D --> C;
graph LR
A[Database Shard 1]
B[Database Shard 2]
C[Database Shard 3]
D[Client] --> E(Shard Router);
E --> A;
E --> B;
E --> C;
graph LR
A[User Service]
B[Product Service]
C[Order Service]
D[Client] --> E(API Gateway);
E --> A;
E --> B;
E --> C;
This is a highly simplified example. Real-world load balancing requires much more complex techniques.
servers = ["server1", "server2", "server3"]
server_index = 0
def get_server():
global server_index server = servers[server_index]
server_index = (server_index + 1) % len(servers)
return server
Choosing the right scaling strategy depends on factors such as: