graph LR A[Single Server] --> B(Increased Resources); B --> C[Improved Performance]; style B fill:#ccf,stroke:#333,stroke-width:2px
Scalability refers to a system’s ability to handle a growing amount of work, whether that’s increased user traffic, data storage needs, or processing demands. A scalable system can handle these changes gracefully, without significant performance degradation or requiring major architectural overhauls. The opposite is a system that struggles and becomes unstable under increased load.
There are two primary types of scalability:
1. Vertical Scaling (Scaling Up): This involves increasing the resources of a single machine, such as upgrading the CPU, RAM, or storage. It’s simpler to implement but has limitations. Eventually, you hit the hardware limits of a single machine.
graph LR A[Single Server] --> B(Increased Resources); B --> C[Improved Performance]; style B fill:#ccf,stroke:#333,stroke-width:2px
2. Horizontal Scaling (Scaling Out): This involves adding more machines to your system. Each machine handles a part of the workload, distributing the load across multiple resources. This is generally more flexible and cost-effective for handling significant growth.
graph LR A[Server 1] --> B(Load Balancer); C[Server 2] --> B; D[Server 3] --> B; B --> E[Applications]; style B fill:#ccf,stroke:#333,stroke-width:2px
Several strategies are used to achieve scalability:
graph LR A[Client] --> B(Load Balancer); B --> C[Server 1]; B --> D[Server 2]; B --> E[Server 3];
graph LR A[Client] --> B(Cache); B -- Cache Hit --> C[Response]; B -- Cache Miss --> D[Database]; D --> B; D --> C;
graph LR A[Database Shard 1] B[Database Shard 2] C[Database Shard 3] D[Client] --> E(Shard Router); E --> A; E --> B; E --> C;
graph LR A[User Service] B[Product Service] C[Order Service] D[Client] --> E(API Gateway); E --> A; E --> B; E --> C;
This is a highly simplified example. Real-world load balancing requires much more complex techniques.
= ["server1", "server2", "server3"]
servers
= 0
server_index def get_server():
global server_index server = servers[server_index]
= (server_index + 1) % len(servers)
server_index return server
Choosing the right scaling strategy depends on factors such as: